Ramy Doss logomark
Ramy Doss Product Designer & Design Lead

Hi, I'm Ramy Doss 👋

I turn customer problems into
products that drive business results

I'm a hands-on product designer and design lead, working AI-first from strategy to execution. I've led teams
and shipped products at scale, but I still design every day.

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Selected work

ABOUT

I design products, build teams, and turn
complex problems into business results

I'm a hands-on product designer and design lead with experience across fintech, SaaS, commerce, healthcare, and AI.

I've worked with startups and established platforms, launching products, improving experiences, and building design teams. I've led teams and shipped products at scale, but I still design every day. I enjoy working where product strategy meets hands-on execution.

I'm an Australian, open to relocation and remote opportunities worldwide.

Portrait of Ramy Doss

Teams I’ve worked with

Foodics Money Fellows Instabug Bevy Eventtus OneHealth by AXA MANO

How I work

I work AI-first, combining product thinking, design craft, and emerging technologies to move from problems to working solutions faster.

My approach is Inform → Guide → Drive Action: show what matters, help people understand their options, and make the next step easy.

I use AI to research, explore possibilities, challenge assumptions, and build working prototypes. But customer understanding and human judgment remain central to my work.

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Skills & Expertise

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Beyond design

Living and working across different countries and cultures has shaped how I understand people and approach problems.

I'm interested in behavioral psychology, entrepreneurship, and emerging technologies, particularly why people make the decisions they do and how ideas become successful businesses.

I also enjoy traveling, discovering new places, and continuously learning.

TESTIMONIALS

Good work is built with good people

Over the years, I've worked alongside founders, product leaders, engineers, and designers to build products, solve difficult problems, and grow teams. Here's what some of them have shared about working with me.

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Frequently asked questions

A few questions about how I think, work, make decisions, and build products.

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Back FOODICS

Designing an AI decision-making layer for restaurant operators

Role
Head of Product Design
Scope
Product Design Strategy, Product Design
Team
Product, AI & Data, Engineering, Business Leadership
Timeline
3 weeks · From discovery to prototype
My role

Shaping what AI should do, then designing how it should work

As Head of Product Design, I led Labeeb's Foodics Ai Agent product and experience direction with Product, AI & Data, Engineering, and business leadership.

My role moved from framing the opportunity and defining the AI model to hands-on prototyping and product design, connecting merchant problems, business opportunities, and technical capabilities into a direction the team could execute.

The challenge

The ambition was AI-first. The question was what AI should actually do.

Foodics gives operators the tools to run sales, orders, menus, inventory, customers, and payments. As the platform grew, so did the information merchants had to interpret.

The initial ask was simple: an AI assistant that could answer questions about the data. Merchant signals told a different story:

Discovery

The gap wasn't information. It was decision-making.

I reviewed product usage, merchant feedback, customer-support conversations, existing reports, business priorities, and how operators were using features and several patterns emerged:

Internal research What Foodics merchants were telling us

Support tickets and merchant interviews showed a consistent pattern: the data existed, but finding, interpreting, and acting on it took too much effort. The most common complaint wasn't missing features - it was "I don't have time to figure this out."

External signals What the broader market confirmed

Industry research on comparable restaurant platforms echoed it: operators were adopting AI tools reactively, only after a problem had already surfaced.

The questions merchants actually had weren't "What were my sales yesterday?" They were "Why did sales drop?", "What's hurting my margin?", "What should I fix first?"

This led me to reframe the design challenge:

The opportunity wasn't easier access to information. It was reducing the distance between information and action.
Defining the product strategy

The reframe: from answering questions to helping merchants decide

I reframed Foodics Ai Agent Labeeb from another AI feature into an intelligence layer across Foodics - connecting signals and shortening the path from insight to decision, guided by three principles:

01 AI orchestrates, not replaces

Labeeb sits above products like Inventory, Reports, Marketing, and Menu - connecting information across workflows instead of becoming another screen to navigate.

02 One signal, many actions

A single insight should power multiple experiences - guidance, alerts, execution flows, automation - not one-off recommendations.

03 Optimize for time-to-decision

The goal wasn't faster access to information. It was helping merchants understand what matters, decide with confidence, and act with less effort.

Together, these principles positioned Labeeb as an intelligence layer across Foodics - not another AI feature inside it.
Designing the experience

One System. Three Modes.

Rather than separate AI features per product, I proposed one shared interaction model across Foodics: Helper, Executor, and Proactive.

01.Helper mode Help me understand

Answers questions, explains insights, and recommends the next best action.

Conversational · Contextual · Explainable

AI recommends. Merchant decides.

02.Executor mode Help me get it done

Creates, configures, and completes tasks across the platform.

Guided · Editable · Review before execution

AI prepares. Merchant approves.

03.Proactive mode Help me stay ahead

Monitors the business, surfaces opportunities, and acts before problems escalate.

Continuous · Timely · Low effort

AI anticipates. Merchant stays in control.

As Labeeb moved from explaining toward acting, I deliberately increased the amount of reasoning, business impact, and merchant control exposed by the experience.

The goal wasn't maximum automation. It was the right level of AI agency for each decision.
Designing exploration

Exploring the experience at AI speed

Once the product model was clear, I used Claude Design to rapidly explore how these modes could work across real merchant scenarios. By connecting the Foodics design system, I could move from scenarios to working interface explorations quickly, testing different interaction patterns before taking the strongest ones into detailed design.

Product tension

Resolving the AI-first tension

Leadership pushed for an aggressively AI-first interface - Labeeb front and center, the rest of Foodics tucked behind it. The product team pushed back: collapsing the full navigation risked slowing the high-frequency, hands-on workflows power users relied on daily. Both were protecting something real - ambition on one side, operational depth on the other.

I designed a third option instead of picking a side: a persistent rail where Labeeb sits alongside every operational area, not in front of it. Merchants land on Labeeb by default, but nothing is hidden - Menu, Inventory, Reports, and Marketing stay one click away, exactly as before.

The goal wasn't to replace Foodics with AI. It was to make Foodics progressively more intelligent.
From insights to action

The value wasn't the insight. It was what happened next.

I designed a continuous loop, not one-off AI conversations:

01 - Surface what needs attention

Proactive Mode surfaces high-priority signals inside merchants' existing workflow, without requiring them to ask the right question.

02 - Make signals understandable

Labeeb combines metrics, evidence, likely drivers, and relevant context into one structured view.

03 - Turn decisions into action

Labeeb prepares the change (business impact understood, recommendation drafted); the merchant review

04 - Optimize

Execution isn't the end of the loop. Labeeb keeps monitoring the outcome and surfaces the next relevant opportunity.

One system across the decision lifecycle

Across these experiences, I wasn't designing separate AI features. I was designing one system that could support merchants across the lifecycle of a decision.

01.UNDERSTANDKnow what matters.
02.DECIDEKnow what to do.
03.ACTGet it done.
04.OPTIMIZEKeep improving.

AI agency changes with the task, but one principle stays constant: the closer Labeeb gets to changing the business, the more visibility and control the merchant retains.

Early signals

Learning as Labeeb reaches real merchants

Labeeb is now in limited beta with a small group of merchants. Alongside it, I conducted few interviews with operators to pressure-test where AI could add the most value:

What success look like

Defining success around merchant and business outcomes

Because Labeeb was still in beta, we defined measurable targets with Product to evaluate whether the experience was creating merchant and business value beyond AI engagement.

Experience outcomeTarget
Faster understanding~30% faster time to activation
Better guidance≥30% monthly active merchants
Increased trust≥40% feature utilization
Less complexity~10% fewer support tickets
Faster execution≥10% time saved per automated task
Better recommendations~5% revenue uplift from recommendations
More automationIncreasing % of operational tasks automated

Targets defined with Product. Labeeb is currently in beta; these are intended success measures, not achieved results.

Reflection

What leading and designing my first AI-native product taught me

Labeeb was the first product I designed AI-native rather than AI-added — working across four Heads of Product, AI and engineering leads, and company leadership, each picturing a different AI-first Foodics. Getting the org into shared context was necessary work. It wasn't the interesting part. The interesting part was what AI actually demands of interaction design once it's making decisions, not just displaying information.

Three things changed how I design AI experiences now:

Trust has to be earned in stages, not granted upfront. Helper, Executor and Proactive wasn't a feature sequence, it was a trust sequence. Merchants needed to see Labeeb reason correctly before they'd let it prepare anything, and prepare correctly before they'd let it act early. Skip a stage and you don't save time. You lose adoption.

Explainability is a design material, not a compliance checkbox. Every recommendation had to carry its own "why" - driver, evidence, trade-off - inline, not a click away. The moment a merchant has to ask why, you've already lost the decision.

AI should sharpen human judgment, not replace it. Labeeb interprets a restaurant's data faster than any operator could. But which discount to run, who to staff, what to cut - those calls still depend on the merchant's relationship with their staff and their regulars, not just their numbers. I designed Labeeb to close the distance between signal and decision, never the distance between a merchant and their own business.

The best AI interaction isn't the one that decides for you. It's the one that gets you to your own decision faster - without ever making you feel like you handed it over.
Back MANO

Redesigning Mano to grow order value, retention, and new verticals

Role
Head of Product & Design
Scope
Product strategy, Discovery, Prioritization, Product design
Team
Leadership, Engineering, Commercial, Marketing, Operations
Timeline
Sept 2023 - May 2024
My role

Leading product and design from strategy to execution

Leading MANO meant more than defining the product. I worked across Leadership, Engineering, Commercial, Marketing, and Operations, bringing different priorities and constraints into the same conversation.

A big part of my role was creating clarity: connecting business ambition with customer needs, framing trade-offs, challenging assumptions, and helping non-technical stakeholders understand what product decisions meant for the business.

With no dedicated Product Manager or product designer, I moved between setting direction and getting into the details - giving teams clarity to move while staying close to execution as the product evolved.

The challenge

The ambition was clear. The reality was messy.

MANO wanted to grow order value and retention while expanding beyond its core quick-commerce experience.

But these weren't separate problems. Discovery influenced what customers added to their baskets. Product presentation and promotions influenced order value. Checkout friction influenced conversion. And the overall experience influenced whether customers came back.

The challenge became: How could we make the core shopping experience stronger today while building a product capable of supporting MANO’s growth tomorrow?

Discovery

Understanding where growth was leaking

I reviewed the product funnel, key metrics, customer support feedback, and existing UX to understand where customers were struggling and where MANO was losing growth opportunities.

01Delivery accuracyLocation errors caused failed orders and deliveries.
02Fragmented discoveryToo many competing paths made products harder to find.
03Limited basket growthFew opportunities encouraged customers to add more.
04Checkout frictionComplexity increased at the point of purchase.
05Weak repeat journeyReturning and reordering required too much effort.
06Inconsistent experienceUI and interaction patterns lacked consistency.
Setting the direction

Strengthen the core. Streamline the journey. Scale the product.

I translated the growth ambition into three product priorities:

Strengthen the core shopping experience and repeat behavior.
Streamline discovery, product selection, cart, and checkout.
Scale the experience to support new categories and verticals.

Research, customer behavior, competitive analysis, and business priorities helped us identify where product changes could create the most value.

Product redesign

From screens to a system built for growth

Rather than redesigning screens in isolation, I connected the experience around the full customer journey, using discovery, basket growth, conversion, retention, and expansion as growth levers. Each design decision was tied to customer behavior, product metrics, and business outcomes, creating a system that could improve the core experience while scaling with MANO’s growth.

The impact

Turning product decisions into measurable growth

The redesign connected customer needs with clear business outcomes, improving performance across the core shopping journey. Over the six months following rollout, MANO saw improvements across key product and business signals:

↑ 5–10% Average order valueStronger discovery, merchandising, and basket-building opportunities.
↑ 3–5% Checkout completionSimpler cart, delivery, and payment journeys.
↑ 5–10% Monthly active usersMore customers returning and engaging with the product.
↑ EngagementStronger engagement across grocery and food experiences.
↓ Support inquiriesFewer usability issues across key journeys.
↑ Vertical expansionScalable product model supported expansion beyond grocery.

Metrics shown as ranges to protect confidential business data.

Beyond individual metrics, the redesign created a scalable foundation for growth, improving the core business while making it easier for MANO to expand into new verticals and customer missions.

Reflection

Design was no longer the boundary of my role

MANO marked an important evolution in how I lead. My role expanded beyond design into product leadership - deciding which problems were worth solving, where the business should invest, what to prioritize, and which trade-offs to make.

It also meant spending more time understanding the business beyond the product, and working closely with founders and non-technical stakeholders to turn different perspectives, constraints, and ambitions into a direction the team could execute.

That experience still shapes how I work today: understand the business, connect it with customer needs, influence decisions, and turn strategy into products that create measurable value.

Back MONEY FELLOWS

Redesigning Money Fellows to make joining a Money Circle simpler

Role
Head of Product Design
Scope
Design Strategy
Team
Product, Design, Engineering, Marketing
Timeline
2024 - 2025
Introduction

Making a familiar financial model work at digital scale

Money Fellows digitizes the traditional rotating savings and credit association model, allowing customers to save and access money through Money Circles.

As the product grew, so did the complexity of the experience. Customers had to understand different circle options, payment amounts, payout dates, positions, eligibility, and financial commitments before they could confidently join.

The opportunity was to make that complexity feel simple without oversimplifying the financial decision itself.

My role

Leading product design from strategy to execution

I led the product design team and worked closely with Product, Engineering, Data, Customer Experience, and business leadership. I was responsible for the overall experience direction while remaining hands-on across discovery, prioritization, product decisions, design reviews, and key customer journeys.

My role wasn't simply to redesign the app. It was to help the team identify where customer friction was affecting growth, decide what was worth solving, and connect design decisions to measurable product outcomes.

The challenge

The core value was powerful. Getting there was too difficult.

Joining a Money Circle was the most important journey in the product, but customers had to make several interconnected decisions before committing. They needed to understand how much they could afford, when they wanted their payout, which positions were available, and what each choice meant financially.

At the same time, the product had accumulated friction around discovery and navigation, making it harder for customers to reach that core value quickly. The challenge became:

How could we make joining a Money Circle easier to understand, faster to navigate, and more confident to complete?

Discovery

Customers weren't seeing enough value in Home

User interviews revealed that Home felt crowded, difficult to scan, and disconnected from the actions customers cared about most. Customers primarily returned to manage their Circles and payments, while other areas were often ignored.

Product behavior in Amplitude reinforced what we heard:

  • 68% of users accessed their Circles from Home, but largely ignored everything else.
  • Only 27% of users who tapped a recommended Circle went on to join.
  • Offers and Goals saw less than 15% interaction.
  • Banners and CTAs performed better when urgency or incentives were clear.

The qualitative and behavioral evidence pointed to the same problem:

We weren’t guiding people. We were making them guess.

Product direction

From information to meaningful action

The research showed that customers didn't necessarily need more content on Home. They needed the product to make important information easier to understand and help them know what to do next.

I shaped the redesign around three principles:

01 · Inform

Surface the information that matters most , Circles, payments, limits, status and relevant opportunities with clear hierarchy and context.

02 · Guide

Help customers understand their options and what they should do next, reducing the effort required to navigate complex financial journeys.

03 · Drive action

Turn information into clear next steps, making it easier to join a Circle, make a payment, complete a requirement or continue an existing journey.

Core experience

Rebuilding the experience around what matters most

The redesign wasn't about refreshing the interface. It was about changing how Money Fellows helped customers understand their financial position, navigate their options, and move toward meaningful actions.

Each redesign focused on the same question:
What does the customer need to know, what guidance do they need, and what should they be able to do next?

01 - Turn Home into a useful starting point

The old Home gave every module similar weight, leaving customers to work out what mattered and where to go next.

I redesigned Home around customer state and priority, bringing together active Circles, available credit, outstanding requirements and relevant opportunities. The header, credit limit, Get Started and Overview components worked together to make important information visible and provide clearer next steps.

Inform surfaced what customers needed to know.
Guide provided context around their current state.
Drive Action connected that information directly to the next meaningful step.

Business impact

The redesign connected Home directly to key product goals: increasing active users, improving Circle conversion, increasing credit utilization and reducing incomplete onboarding.

02 - Make the right Circle easier to choose

Recommended Circles were a key conversion opportunity, but the existing cards made customers interpret the financial details themselves and gave little context for why an option might be relevant.

I redesigned Circle cards around personal relevance and financial clarity, making the goal, monthly commitment, payout timing and value easier to scan and compare. Clearer framing and stronger actions helped customers move from exploring an opportunity toward joining.

Inform clarified the financial commitment.
Guide explained why the Circle could be relevant.
Drive Action created a clear path toward joining.

Business impact

The redesign connected Circle discovery directly to growth goals: improving Circle conversion, increasing fill-in rates and helping customers activate available credit.

03 - Make every Circle's status clear at a glance

Once customers joined, they needed to understand how each Circle was progressing and whether anything required their attention.

I redesigned My Circles around state-aware communication. Payment status, payout timing, progress and required actions changed according to the customer's situation, replacing a generic card with contextual states for on-track, upcoming payout, pending and overdue Circles.

Inform made progress and financial status visible.
Guide explained what each state meant.
Drive Action surfaced the appropriate next step when action was required.

Business impact

The redesign connected Circle management to retention and financial-health goals: increasing active usage, encouraging earlier action on outstanding payments and reducing default risk.

04 - Turn customer status into clear next steps

Customers had important tasks spread across the product - completing verification, setting a payout method, understanding payment policies, managing overdue payments, and tracking upcoming payouts.

I introduced Get Started and Overview to bring these responsibilities into Home and organize them around the customer's current state. Get Started guided customers through the requirements needed to unlock and use the product, while Overview surfaced what was happening across their active Circles - including payments, payouts and actions that required attention.

Instead of expecting customers to remember what needed to be done, the product made the next relevant action visible.

Inform. Surface current status, upcoming payouts, active Circles and outstanding requirements.
Guide. Explain what needs to be completed and why it matters.
Drive Action. Provide a direct path to complete each task from Home.

Business impact

The redesign connected guidance directly to key business goals: reducing onboarding drop-off, increasing task completion, improving active usage and reducing payment-related default risk.

Impact

Turning Home into a driver of product engagement

The redesign moved Home beyond a navigation layer and made it an active part of the customer journey — helping customers understand their financial position, complete important tasks, discover relevant Circles, and manage existing commitments.

The broader experience contributed to measurable improvements across the core journey:

TIME TO FIRST MEANINGFUL ACTION~50% faster
IMPROVEMENT IN CIRCLE JOIN RATE+30–40%
INCREASE IN ACTIVE USERS+20–30%
CUSTOMER EXPERIENCE SIGNALStrong positive NPS
Reflection

Design leadership is increasingly about where not to design

At this stage of my career, I rarely see the challenge as finding more things to improve. There are always more customer problems, business opportunities and ideas than a team can realistically pursue.

At Money Fellows, the harder work was deciding where design could materially change an outcome. We combined customer evidence, behavioral data and business priorities to distinguish between problems that needed deeper product intervention and those that didn't deserve the same investment.

That changed the role of design in the conversation. Instead of starting with screens or features, we could ask:
What behavior are we trying to change, why does it matter to the business, and is design actually the right lever?

For me, that's a more mature definition of design leadership: not maximizing design output, but increasing the quality of the product decisions the organization makes.

Back EVENTTUS - ACQUIRED BY BEVY

From a feature heavy dashboard to an event operations workspace

Role
Design Lead & Head of Product Design
Scope
Product Strategy & Hands-on Design
Team
Product, Engineering, Sales, Leadership
Timeline
2017–2021
10 months dashboard redesign
Introduction

Running an event meant managing hundreds of interconnected decisions

Eventtus was an end-to-end event platform for conferences, exhibitions and large-scale events. Organizers could manage tickets, registration, attendees, agendas, speakers, sponsors, exhibitors, check-in, polls and announcements, while attendees used the Eventtus mobile experience during the event.

As the platform grew, that breadth became both its strength and its design challenge. The opportunity was to make a sophisticated event-management product feel significantly simpler without removing the operational depth professional organizers depended on.

My role

Leading the organizer experience from structure to execution

I led product design across the Eventtus organizer experience, working closely with Product, Engineering and the founders.

My work moved between product thinking, information architecture, workflow design, interaction design and hands-on UI execution. Rather than redesigning features independently, I focused on how they worked together as a system, and how organizers could move through increasingly complex events without having to understand the complexity of the product itself.

The challenge

More capability was creating more complexity

An event isn't a collection of independent features. Tickets create attendees. Registration captures their information. Speakers belong to sessions. Sessions belong to tracks and days. Sponsors and exhibitors need profiles and visibility. Attendees eventually arrive at check-in. Polls and announcements become part of the live experience. Yet the organizer experience exposed much of this through a growing list of separate product areas.

The more Eventtus could do, the more organizers had to understand where things lived and how everything connected.

The challenge became:

How could we make a growing event-management platform easier to understand and operate without sacrificing its depth?

Discovery

The complexity wasn't in individual features. It was between them.

Looking across organizer workflows, the same pattern kept appearing: tickets created attendees, speakers belonged to sessions, sessions formed agendas, and sponsors and exhibitors fed the attendee experience. Yet these connected jobs were managed across separate areas of the product.

As events grew, organizers had to navigate more features and hold more of those relationships in their heads. This reframed the problem from:

How do we make the entire event easier to manage as complexity grows?

Product direction

Design around the event, not the feature list

I reorganized the experience around the major areas of an organizer's work. The discovery shaped three principles for the redesign:

01 · Orient

Give organizers a clear view of the whole event, its current state, and a predictable way to move between events and workflows.

02 · Connect

Design related workflows as one system. Tickets connect to registration and attendees; speakers connect to sessions and agendas; sponsors and exhibitors connect to the event experience.

03 · Simplify

Use consistent patterns across complex workflows so organizers can learn the product once, work faster, and manage larger events without increasing cognitive load.

Core experience

Turning the principles into one connected workspace

The redesign wasn't about modernizing individual screens. I applied the same principles across the organizer journey, from understanding the state of an event to managing its most complex workflows.

01 - See the whole event without checking every feature

I redesigned Home as the operating view for each event, bringing its key state into one place. A persistent event switcher also made it easier for organizers managing multiple events to move between them without losing context.

Business impact

Reduced the effort required to understand and navigate the platform, creating a clearer starting point for onboarding and supporting Eventtus's move toward a more self-service experience with less dependency on Account Managers.

Principles:

Orient · Simplify

02 - Make complex schedules easier to build

I redesigned Agenda around the schedule itself, making relationships easier to scan and manage while keeping detailed editing close to the wider event context.

Business impact

Simplified one of the platform's most complex setup workflows, reducing the amount of guidance organizers needed and making Eventtus better suited to larger, multi-day and multi-track events.

Principles:

Connect · Simplify

03 - Connect setup with commercial performance

I connected these workflows into a clearer registration system, giving organizers one place to configure how people register and understand the commercial side of the event.

Business impact

Made a core revenue-generating workflow easier to configure and manage, strengthening Eventtus's ability to support paid events end-to-end rather than relying on separate ticketing and registration tools.

Principles:

Connect · Simplify

04 - Make thousands of registrations manageable

I redesigned the experience around search, filtering, status and contextual actions, making large attendee lists easier to manage from registration through to event-day check-in. The same patterns extended across speakers, sponsors and exhibitors.

Business impact

Created reusable management patterns that could scale across the platform, reducing product complexity while enabling Eventtus to support larger events and more sophisticated organizer workflows without designing every feature from scratch.

Principles:

Orient · Simplify

Impact

From a feature-rich platform to a product that could scale

The redesign created a more coherent foundation for Eventtus as the platform expanded across ticketing, content, attendees, partners and engagement.

More importantly, simplifying the organizer experience supported a broader business goal: reducing reliance on sales-led onboarding and Account Managers, shortening the path to value, and making the product more capable of supporting self-service adoption.

Eventtus was later acquired by Bevy, bringing its event technology into a broader enterprise event platform.

Reflection

Experiencing the product from both sides

Staying close to events was an important part of how I worked. I spent time with organizers, attendees, speakers and partners, observing how Eventtus was used in the real environment it was designed for.

I also organized two events myself, which gave me first-hand experience of the operational complexity behind the product, from planning and coordination to running the event itself.

That proximity shaped many of my product decisions and reinforced a principle I still carry today: the closer I am to the customer and the real context of use, the better decisions I make as a design leader.

Back EVENTTUS - ACQUIRED BY BEVY

Bringing events online when the world went remote

Role
Head of Product Design
Scope
Design Strategy
& Hands-on Design
Team
Product, Engineering, Sales, Leadership
Timeline
2022
3 Months
Introduction

When physical events stopped, the product had to change

Eventtus was built around physical events, helping organizers manage attendees while creating better experiences for networking and engagement.

COVID-19 changed that almost overnight. Events moved online, and our customers suddenly needed more than event-management tools. They needed a way to run the event itself virtually. This created a new product opportunity for Eventtus:
bring the core experience of attending an event online without losing what made events valuable - content, interaction and human connection.

My role

Leading design through a major product shift

I led the design direction for Eventtus Virtual Events, working closely with Product, Engineering and leadership to translate a rapidly changing market need into a product we could ship.

I led the experience strategy and product design while staying hands-on across the core experience, from defining the attendee journey to designing the virtual stage, networking and engagement flows.

The challenge

A video stream alone doesn't create an event

Moving an event online wasn't simply about broadcasting speakers.

People attend events to watch, participate, meet others and have conversations. Organizers also needed to manage those experiences while keeping attendees engaged throughout the event.

The challenge became:

How could we recreate the value of attending an event in a completely virtual environment?

Discovery

The value of an event extended beyond the stage

Research with organizers and attendees highlighted three recurring needs.

Content

Attendees needed an easy way to discover and join relevant sessions.

Engagement

Watching alone wasn't enough. People wanted to participate through conversations, questions and reactions.

Connection

Networking remained one of the fundamental reasons people attended events.

This gave us a much clearer product direction.

Product direction

Watch. Engage. Connect.

I structured the virtual event experience around three principles.

01 · Watch

Make discovering and joining live sessions effortless.

02 · Engage

Bring participation into the experience through chat, questions, polls and reactions.

03 · Connect

Help attendees discover relevant people and start meaningful conversations without leaving the event.

Together, these principles turned Eventtus from a tool around the event into the place where the event happened.

Core experience

Turning the principles into one connected workspace

The redesign wasn't about modernizing individual screens. I applied the same principles across the organizer journey, from understanding the state of an event to managing its most complex workflows.

01 - Make joining the event effortless

The stage became the center of the virtual experience. Attendees could enter a session, watch speakers, understand who was presenting and move between sessions without navigating away from the event environment. The surrounding interface kept the experience focused on the content while leaving room for participation.

Product impact

Expanded Eventtus beyond event management into the delivery of the event experience itself.

02 - Turn passive viewing into participation

Physical events create constant signals of participation: questions, reactions and conversations. We brought those interactions into the virtual stage through live chat, Q&A, polls and reactions, allowing attendees to participate while sessions were happening.

Organizers and speakers could engage their audience without forcing people into separate tools.

Product impact

Created a richer virtual-event proposition than video streaming alone and brought engagement into the core Eventtus experience.

03 - Keep human connection at the center of the event

Networking was one of the hardest parts of physical events to reproduce online. I designed an attendee experience that made it easier to discover people, understand who they were and start conversations from within the event.

Profiles provided useful context, while messaging created a direct path from discovery to conversation.

Business impact

Extended the value of Eventtus beyond sessions and content by preserving one of the fundamental reasons people attend events: meeting other people.

04 - Help attendees find what matters

Virtual events could include multiple days, tracks and simultaneous sessions. Without the physical cues of a venue, attendees needed an easier way to understand what was happening and decide where to go next. I designed the agenda to make sessions easy to scan, filter and join, with clear information around timing, speakers and session status.

The agenda became the attendee's entry point into the event rather than simply a schedule.

Product impact

Made larger, multi-track virtual events easier to navigate and created a direct path from discovering a session to joining it.

05 - Turn exhibitor visibility into meaningful connections

Exhibitors needed more than a company listing. Their value came from being able to show what they offer, connect with interested attendees, and start conversations during the event. I designed dedicated exhibitor spaces combining the company profile, product content, video, contact information and representatives with direct messaging in the same experience.

Attendees could move naturally from discovering an exhibitor, understanding their offering to starting a conversation, without leaving Eventtus.

Product impact

Expanded the value Eventtus could offer exhibitors beyond basic visibility, while giving organizers a stronger proposition for events where exhibitor participation, product discovery and networking were commercially important.

Impact

From zero revenue to a new event experience in three months

Within three months, we moved from a business built around physical events to launching and validating a new virtual event experience.

97% of our engagement target. Reached the average engagement target during events.

84% attendance rate of registered users attended our first virtual event.

70% feature adoption. Newly introduced virtual-event features reached a 70% adoption rate.

80%+ usability score. The experience achieved an average usability score of 80% or higher during user testing.

Positive attendee feedback. Attendees responded positively to the immersive nature of the virtual event experience.

Most importantly, we secured and delivered three virtual events before the full platform was complete, helping Eventtus validate the direction while the team continued building the product.

Reflection

Designing through a moment of survival

COVID changed Eventtus almost overnight. Events were cancelled, countries went into lockdown, and for a couple of months the business had virtually zero revenue. What had been our core market suddenly stopped existing.

I was part of the team that helped transform the product and company around virtual events in roughly three months. We didn't wait for the full platform to be ready. We secured and supported our first three virtual events while the product was still taking shape, learning from real events and feeding those insights directly back into what we built.

For me, this product became less about a product redesign and more about resilience: moving quickly with incomplete information, and using design to help a company adapt when the assumptions behind the business changed overnight.

Back MONEY FELLOWS

Small changes. Meaningful impact.

Role
Head of Product Design
Scope
Design Strategy
Team
Product, Design, Engineering, Marketing
Timeline
2024 - 2025
Introduction

Not every problem needs a redesign

At Money Fellows, I was leading larger product initiatives while hundreds of smaller friction points continued to affect customers across everyday financial journeys.

Rather than letting these problems wait for major roadmap initiatives, I introduced a more focused approach: identify high-impact opportunities we could solve quickly, ship them, measure the response, and keep learning.

The goal wasn't more design output. It was to match the size of the solution to the size of the problem.

My role

Creating space for continuous improvement

I worked with Product trios to identify recurring friction across the customer journey and decide which problems deserved immediate intervention versus deeper product investment.

I helped prioritize the opportunities, shaped the design direction and stayed hands-on across key solutions while the team continued working on larger strategic initiatives.

This allowed us to run two tracks in parallel:
Strategic bets - deeper problems requiring significant product investment.
Quick wins - focused interventions we could validate and ship faster.

How I moved forward

Match the investment to the problem

I didn't want every customer problem to become another large redesign or compete for space on the main product roadmap.

Working with the Product and Design team, we looked for opportunities where customer friction was meaningful, the intervention could remain focused, and the outcome could be observed quickly.

I used four criteria to prioritize them:

Frequent - Does the problem affect enough customers to matter?
Painful - Does it create confusion, failure, delay or unnecessary effort?
Focused - Can we improve it without introducing significant product or technical complexity?
Measurable - Can we observe whether the intervention changed customer behavior or an important business outcome?

This created a lightweight optimization track alongside our larger strategic work:

Fix what we can move quickly. Go deeper where the problem demands it.

Quick wins, real impact

Focused interventions across critical financial moments

Rather than waiting for larger roadmap initiatives, we identified high-friction moments where smaller, focused changes could create meaningful customer and business value.

Each intervention was deliberately narrow: solve a clear problem, ship quickly, observe the outcome, and iterate when needed.

01 - Overdue payment reminder

Problem

Customers with overdue payments could continue using the app without clearly understanding the urgency of their outstanding balance. The existing reminders were easy to overlook and did little to explain what would happen if payment remained overdue.

Design response

I introduced contextual reminders at key moments in the experience, progressively increasing visibility and urgency while keeping a direct path to payment. The goal wasn't to block customers immediately, but to make the status, consequence and next action impossible to misunderstand.

Business impact

The intervention supported a critical financial-health goal: encouraging earlier repayment and reducing the risk of overdue payments progressing toward default.

02 - Card activation

Problem

Customers receiving their Money Fellows card still had to complete activation before they could use it. The existing journey introduced unnecessary friction at a moment when customer intent was already high.

Design response

I simplified the activation flow around one clear task, reducing unnecessary decisions and making progress, confirmation and activation status easier to understand. The experience moved customers more directly from receiving the card to being ready to use it.

Business impact

The redesign supported card adoption by reducing activation friction and helping more customers reach an active, usable card state faster.

03 - Payout method

Problem

Customers needed to select how they wanted to receive their payout, but differences between available methods and their requirements weren't always clear. This created hesitation during an important financial setup step and increased the possibility of incomplete payout information.

Design response

I simplified the selection experience around the available payout methods, making their differences, requirements and next steps easier to understand before customers committed.

Business impact

The redesign supported smoother payout operations by increasing clarity during setup and reducing the likelihood of incomplete or incorrectly configured payout methods.

04 - Payout eligibility

Problem

Knowing whether a customer was eligible for a payout wasn't enough. When eligibility changed or requirements weren't met, customers also needed to understand why and what they could do about it.

Design response

I redesigned eligibility around clear status, supporting explanation and actionable next steps. Instead of exposing the outcome of an internal rule, the experience translated it into something customers could understand and respond to.

Business impact

The redesign supported greater transparency around a sensitive financial moment, helping reduce eligibility confusion and unnecessary dependency on Customer Support.

Impact

Small interventions added up

Individually, these were relatively small product changes. Together, they improved critical moments across payments, card activation, payouts and financial transparency without waiting for larger roadmap initiatives.

More importantly, the approach gave the team another way to create value: ship focused improvements quickly while larger strategic bets continued in parallel.

Reflection

The size of the solution should match the problem

After years of working on large redesigns, this work reinforced the value of restraint.

Not every customer problem needs a new feature, a new journey, or months of design work. Sometimes the highest-leverage decision is a clearer message, better timing, one fewer step, or a more obvious action.

As a design leader, the judgment is knowing which problems deserve deeper investment and which ones the team should simply fix and ship.

Move fast when the solution can be small. Go deep when the problem demands it.

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